
A shame, particularly considering how much success SimCity 4 had with mods. Once you've downloaded the mod files, you'll need to locate the game's installation folder. rar file, so you'll need a program like WinZip or WinRAR to extract them. The mod files will typically be compressed into a. Even aside from the Steam aspect, many major publishers have traditionally been a little wary of heavily associating themselves with mods because of potential legal issues, so it’s possible that the Workshop will largely be populated with a plethora of independent games. This is usually done by clicking a download link or download stormworks mods button. Then extract the contents of the zip archive into the folder you created. It’s true that all three of those are EA products, but it’s a dangerous sign that some of the titles most likely to get a boost from user-generated content are highly unlikely to use this new, user-friendly service. You will need to create a new folder in there for the mod you just downloaded. The new SimCity, which is reportedly likely to gain mod support sometime after launch, is unlikely to support Steam Workshop simply because, as an ea game, it’s unlikely to turn up on Steam. The same goes for The Sims 3, which is still going strong. Dragon Age: Origins has a sizeable modding community, despite the game’s lack of direct support for mods, but – age notwithstanding – I’d be surprised if it ever turned up on there. Second: this is a problem, because there are publishers out there which would doubtless rather focus on their own digital distribution platforms than give you a reason to shop on Steam.
